![]() ![]() If you don’t want to read through each planet’s guide again, you can just look at the Ship Parts section. So, to help you out the King will upgrade all three of you with Jetpacks so you can now return to nearly every level in the game to locate the ship parts. He holds the final piece, but will only give it to you once every single Tribal in the universe has been found. So, he does what any super powerful space being would do, and tosses an Asteroid right toward the planet.Īs if collecting Tribals wasn’t enough, now you must save the world! The Tribal Leader King Jeff explains to the team that he has a ship that can stop the Asteroid, but it is missing 12 pieces that you must find (those are the ship pieces that have been mentioned in this guide). You can basically stand in one spot and fire everything you got at him to win.Īfter that limited skirmish, Mizar will be very ticked off and decides that he will destroy Earth. Mizar will put a limited force field up, so only Lupus (using his hover ability) can get to him for this battle. This fight with Mizar is mainly here just to expand the story, as it is not much of a challenge at all. When that happens, you will finally face Mizar…for the first time at least. Once you make it to the exit, enter Mizar’s Pyramid where Lupus will be re-united with the rest of the team. You’ll find this extremely useful item very early in the level, and it will be use automatically upon entering the dark area. He must make his way through a completely dark area, while using Night Vision Goggles to find his way around. Lupus actually gets to go through a pretty unique adventure. Enter the Pyramid to go into stasis until the other two members arrive. Shuriken are thrown weapons, equipped with a lock-on feature similar to the Homing Missiles. Once you do that, the Pyramid will appear. When you collect the third piece, continue through the window to access the generator and end the level. Just before the exit of the level in a small window to the right.In the gap of the wall to the left of the pillars. ![]() This one is pretty easy you just need to collect three items and then fly into a small shaft. To get there, you need to do another Floyd Mission. ![]() Once you complete the underground portion, you will be one step closer to the Pyramid. Facing away from the two doors, the middle torch on the right side will drop you underground. This will show you how to get underground. Then, return to the main room and loot at the map near the two doors. After entering the building from the large entrance area, head down each hallway to collect the Tribals there. Juno’s first level in Mizar’s Palace is one of the larger of the Palace levels, but it is also a little easier to navigate than Lupus’. 11-12: Left fork, through the first door.8-10: Second door from the same right fork.6-7: Underground through the right fork, first doorway.4-5: Through the left door from the main hall.1-3: Go through the right door from the main hall.To get the ship part in this level, use Juno to walk through that passage in the lava room, which will also lead you to the ship part. If you want the Shocker for another character, go to the lava room and find the passage in the wall (Lupus can hover there and Juno can just walk), to find a passage to the weapon. Now, the magazine isnt available the first time you go to Eschebone as Lupus, and actually requires Vela (which in turns requires the player to have beaten all Gemini members prologues). In the same area where Vela swims to the Tribals, she can also find the Shocker Weapon. The item in question is located in the Thorax section, actually. Other than that, only Vela can rescue all the Tribals in this level, since she is the only one who can swim underwater. There is only one weapon here (in two locations), and one ship part. 14-16: In the room past the red key door. ![]() 10-13: In the room past the green key door.These are the Tribals that only Vela can rescue. 7-9: Through the underwater passage in the room to the far right of the steps.5-6: In the room to the left of the steps.4: In the room to the right of the steps.2: In the room with the first big gap and a giant ant.1: Under the first walkway at the beginning of the level, on top of a door. ![]()
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